Create an Item Property Tutorial: Difference between revisions

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#Use the name directly from the game.
#Use the name directly from the game.
#Fill it in like this.  The first property is mandatory because all Quirks and Advantage have at least one impact, but only some have up to six (not shown in image below).  Note that ''this'' page does not distinguish between red/green game text, that will be handled on another page.  '''Ensure that a | is included between the name and its impact so that future display will work properly (splitting on the |).'''
#Fill it in like this.  The first property is mandatory because all Quirks and Advantage have at least one impact, but only some have up to six (not shown in image below).  Note that ''this'' page does not distinguish between red/green game text, that will be handled on another page.  '''Ensure that a = is included between the name and its impact so that future display will work properly (splitting on the =).'''
[[File:QuirkFillInExample.png|frameless|none|thumb]][[File:VictoryBellesQuirkExample.png|frameless|none|thumb]]
[[File:QuirkFillInExample.png|frameless|none|thumb]][[File:VictoryBellesQuirkExample.png|frameless|none|thumb]]
#<li value="4">Save the page.</li>
#<li value="4">Save the page.</li>

Revision as of 08:39, 4 April 2023

  1. First, make sure the Quirk or Advantage doesn't already exist by checking the relevant
    Error: Table ITEMQuirk not found.
    or
    Error: Table ITEMAdvantage not found.
    .
  2. Use the name directly from the game.
  3. Fill it in like this. The first property is mandatory because all Quirks and Advantage have at least one impact, but only some have up to six (not shown in image below). Note that this page does not distinguish between red/green game text, that will be handled on another page. Ensure that a = is included between the name and its impact so that future display will work properly (splitting on the =).
thumb
thumb
  1. Save the page.