Create a Naval Gun Tutorial: Difference between revisions
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# Open the Naval Gun to be entered in Victory Belles. | # Open the Naval Gun to be entered in Victory Belles. | ||
# | # Return to the form. | ||
# The minimum acceptable amount of information is a Nation | # Select the Nation this gun is associated with from the drop-down. | ||
# Ideally, enter every line exactly as it appears in-game. The form field names match the game's listings. | # The minimum acceptable amount of information is a Nation and Naval Gun name. | ||
# Ideally, enter every line. Any information entered should be exactly as it appears in-game. The form field names match the game's listings. | |||
# The form is broken into sections to ease editing, again matching Victory Belles (Specifications, Characteristics, Warshot, Armor, Traits). Progress may be saved at each section. | |||
# For Naval Guns with unknown Advantages/Quirks/Gremlins whose ''numbers'' are still known (e.g. 1 Advantage, 1 Quirk, 4 Gremlins), use the placeholder values of: Gremlin '''974''', Advantage '''979''', and Quirk '''980'''. | # For Naval Guns with unknown Advantages/Quirks/Gremlins whose ''numbers'' are still known (e.g. 1 Advantage, 1 Quirk, 4 Gremlins), use the placeholder values of: Gremlin '''974''', Advantage '''979''', and Quirk '''980'''. | ||
Revision as of 16:34, 8 April 2023
This tutorial will describe how to obtain the information necessary to fill out the Create a Naval Gun form.
- Open the Naval Gun to be entered in Victory Belles.
- Return to the form.
- Select the Nation this gun is associated with from the drop-down.
- The minimum acceptable amount of information is a Nation and Naval Gun name.
- Ideally, enter every line. Any information entered should be exactly as it appears in-game. The form field names match the game's listings.
- The form is broken into sections to ease editing, again matching Victory Belles (Specifications, Characteristics, Warshot, Armor, Traits). Progress may be saved at each section.
- For Naval Guns with unknown Advantages/Quirks/Gremlins whose numbers are still known (e.g. 1 Advantage, 1 Quirk, 4 Gremlins), use the placeholder values of: Gremlin 974, Advantage 979, and Quirk 980.