cargo-handlers
195
edits
Uberrandom (talk | contribs) (Overhaul of the Crafting page) |
Freejones912 (talk | contribs) |
||
| Line 43: | Line 43: | ||
As you research your gear, you will be discovering Advantages, Quirks, and Gremlins on your gear. | As you research your gear, you will be discovering Advantages, Quirks, and Gremlins on your gear. | ||
*Advantages are simple stat buffs and/or tradeoffs, but usually give more benefit than downside | *[[Advantages]] are simple stat buffs and/or tradeoffs, but usually give more benefit than downside | ||
*Quirks are special, and can come with rare or unique stat changes | *[[Quirks]] are special, and can come with rare or unique stat changes | ||
*Gremlins are almost always problematic and reduce the performance of your gear, and will be removed over time with R&D | *[[Gremlins]] are almost always problematic and reduce the performance of your gear, and will be removed over time with R&D | ||
Once you discover an Advantage or Quirk, it is permanently unlocked as a Trait and saved to your account (so deleting the piece of gear with the unlocked Advantage or Quirk will not result in loss of the Trait in your encyclopedia). Building a collection of powerful Advantages and Quirks is necessary for effective equipment production, and some equipment that has weak stats can still be useful to acquire as they come with powerful Advantages and Quirks that can be discovered and applied to gear with more powerful base stats. | Once you discover an Advantage or Quirk, it is permanently unlocked as a Trait and saved to your account (so deleting the piece of gear with the unlocked Advantage or Quirk will not result in loss of the Trait in your encyclopedia). Building a collection of powerful Advantages and Quirks is necessary for effective equipment production, and some equipment that has weak stats can still be useful to acquire as they come with powerful Advantages and Quirks that can be discovered and applied to gear with more powerful base stats. | ||