Crew: Difference between revisions

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== Types of Crew ==
== Types of Crew ==
There are seven varieties, each with different types of traits.
There are seven varieties, each with different types of traits.  What is listed below is their usual impact, though some may be different.


* Engineer
* Engineer: Improves Reserves, Critical Hit Protection, and Sortie Cost.
* Gunnery
* Gunnery: Improves Reserves, Critical Hit Protection, and Fire Control.
* Supply
* Supply: Improves Reserves, Critical Hit Protection, and Repair Time.
* Mascot
* Mascot: Improves Reserves, Critical Hit Protection, and Hull Points.
* Artificer
* Artificer: Improves Reserves, Critical Hit Protection, and adds/raises Field Repair value.
* Special Duty
* Special Duty: Improves Reserves, Critical Hit Protection, and Design Weight.
* Specialist
* Specialist: Improves Reserves, Critical Hit Protection, and Experience.


== Obtaining Crew ==  
== Obtaining Crew ==  

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