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== Types of Crew == | == Types of Crew == | ||
There are seven varieties, each with different types of traits. | There are seven varieties, each with different types of traits. What is listed below is their usual impact, though some may be different. | ||
* Engineer | * Engineer: Improves Reserves, Critical Hit Protection, and Sortie Cost. | ||
* Gunnery | * Gunnery: Improves Reserves, Critical Hit Protection, and Fire Control. | ||
* Supply | * Supply: Improves Reserves, Critical Hit Protection, and Repair Time. | ||
* Mascot | * Mascot: Improves Reserves, Critical Hit Protection, and Hull Points. | ||
* Artificer | * Artificer: Improves Reserves, Critical Hit Protection, and adds/raises Field Repair value. | ||
* Special Duty | * Special Duty: Improves Reserves, Critical Hit Protection, and Design Weight. | ||
* Specialist | * Specialist: Improves Reserves, Critical Hit Protection, and Experience. | ||
== Obtaining Crew == | == Obtaining Crew == | ||