Crafting: Difference between revisions

721 bytes added ,  21 July 2023
Add. info for r&d berths
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(Add. info for r&d berths)
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*Reduce the Difficulty of a Gremlin
*Reduce the Difficulty of a Gremlin
*Remove a Gremlin
*Remove a Gremlin
To be specific, there are 3 different rolls you can get:
# A stat bonus to one stat,
# Unlocking an Advantage or Quirk slot (which also reveals that Advantage or Quirk if the slot is occupied),
# Reducing the Difficulty of a Gremlin (which will either reveal the Gremlin if you have not seen it before, or remove it if your roll reduces the Difficulty of the Gremlin to zero).
As you gain stat buffs, reveal hidden Traits, reduce the Difficulty of Gremlins, and remove Gremlins outright, your Research percent will increase towards 100%. A Blueprint may require dozens or even hundreds of R&D cycles to reach 100%, so please be patient Captain!
As you gain stat buffs, reveal hidden Traits, reduce the Difficulty of Gremlins, and remove Gremlins outright, your Research percent will increase towards 100%. A Blueprint may require dozens or even hundreds of R&D cycles to reach 100%, so please be patient Captain!


Each Gremlin has a predetermined amount of "Difficulty" assigned to it. Every R&D cycle will reduce a Gremlin's Difficulty by -1, -5, or -10 and when the Gremlin's Difficulty reaches 0, its penalty is removed from the gear. Note that the penalty is not reduced by lower Difficulty, so a Gremlin at 100 Difficulty has the same negative effect on your equipment's performance as a Gremlin at 1 Difficulty.
Each Gremlin has a predetermined amount of "Difficulty" assigned to it. Every R&D cycle will reduce a Gremlin's Difficulty by -1, -5, or -10 and when the Gremlin's Difficulty reaches 0, its penalty is removed from the gear. Note that the penalty is not reduced by lower Difficulty, so a Gremlin at 100 Difficulty has the same negative effect on your equipment's performance as a Gremlin at 1 Difficulty.


Gold R&D Berths give you an extra "roll" for your blueprint, which makes them valuable for equipment with a lot of difficult Gremlins and/or equipment that is expensive to R&D - fewer cycles means fewer resources spent. You can only have a maximum of 2 Gold Berths, so make good use of them!
Gold R&D Berths give you an extra "roll" for your blueprint, which makes them valuable for equipment with a lot of difficult Gremlins and/or equipment that is expensive to R&D - fewer cycles means fewer resources spent. You can only have a maximum of 2 Gold berths, so make good use of them! When a blueprint has both stat boosts remaining ''and'' undiscovered Advantages/Quirks or remaining Gremlins, Blue berths will roll twice and Gold berths will roll 3 times. When a blueprint has ''either'' only stat boosts ''or'' only hidden Advantages/Quirks/unfinished Gremlins, Blue berths will provide 1 roll and Gold berths will provide 2.


==Advantages, Quirks, and Gremlins==
==Advantages, Quirks, and Gremlins==
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#Press PRODUCTION to move onto modifying the Advantages and Quirks applied to the blueprint
#Press PRODUCTION to move onto modifying the Advantages and Quirks applied to the blueprint
#If you are satisfied with the current Advantages and Quirks on the equipment, simply press BUILD, pay the resources, and wait for the timer to elapse and receive your gear
#If you are satisfied with the current Advantages and Quirks on the equipment, simply press BUILD, pay the resources, and wait for the timer to elapse and receive your gear
If you want to add any Advantages or Quirks to a piece of equipment, this will incur a Difficulty cost, shown in the UI. In general, more powerful Advantages and Quirks will incur a steeper Difficulty cost <s>unless you are Treaty Violation</s>. When researched to 100%, all equipment will have 4 Advantage slots and 2 Quirk slots.[[File:Trait Example.png|none|thumb|600x600px|Traits can be selected. ]]If you choose to add Difficulty to a blueprint through the addition of new Advantages and Quirks, you will need to wait for the timer to elapse to see the damage. When you get the newly-modified piece of gear, it will come with around a dozen new Gremlins with total difficulty equal to that of the sum total Added Difficulty for the new Traits. Rev up those R&D Berths, because the gear will now go back into R&D to iron out all the shiny new Gremlins that were added as a byproduct of your new Traits, and which probably make your new gear nigh-unusable.
If you want to add any Advantages or Quirks to a piece of equipment, this will incur a Difficulty cost, shown in the UI. In general, more powerful Advantages and Quirks will incur a steeper Difficulty cost <s>unless you are Treaty Violation</s>. When researched to 100%, all equipment will have 4 Advantage slots and 2 Quirk slots.[[File:Trait Example.png|none|thumb|600x600px|Traits can be selected. ]]If you choose to add Difficulty to a blueprint through the addition of new Advantages and Quirks, you will need to wait for the timer to elapse to see the damage. When you get the newly-modified piece of gear, it will come with around a dozen new Gremlins with total difficulty equal to that of the sum total Added Difficulty for the new Traits. Rev up those R&D Berths, because the gear will now go back into R&D to iron out all the shiny new Gremlins that were added as a byproduct of your new Traits, and which probably make your new gear nigh-unusable.  


'''Note that Gold berths reduce the difficulty of new Gremlins caused by adding Traits - NEVER use a blue berth to add Traits to equipment! Use your blue berths for mass-producing finished blueprints, and use your Gold berths when you are preparing a new piece of equipment. This can save you days of R&D time, especially for complicated equipment''' [[File:R&D value reduction.png|none|thumb|R&D% will go back down due to the added Gremlins - just go back to the R&D grind]]
'''Note that Gold berths reduce the difficulty of new Gremlins caused by adding Traits - NEVER use a blue berth to add Traits to equipment! Use your blue berths for mass-producing finished blueprints, and use your Gold berths when you are preparing a new piece of equipment. This can save you days of R&D time, especially for complicated equipment!''' [[File:R&D value reduction.png|none|thumb|R&D% will go back down due to the added Gremlins - just go back to the R&D grind]]
==What should I research first?==
==What should I research first?==
<blockquote>
<blockquote>
Just join the Discord and ask around, you'll get multiple conflicting answers about what is the most important early
Just join the Discord and ask around, you'll get multiple conflicting answers about what is the most important early


As a starting point: 1 good lightweight Director -> 1 good lightweight Rangekeeper -> a Scout plane (SOC-1 because it's perfectly good without any research at all - just R&D once to make it a blueprint and start printing them, it has no innate gremlins) -> a good CA and BB gun that works at 100% R&D stock -> fish for traits -> start on custom gear</blockquote>
As a starting point: 1 good lightweight Director -> 1 good lightweight Rangekeeper -> a Scout plane (SOC-1 because it's perfectly good without any research at all - just R&D once to make it a blueprint and start printing them, it has no innate gremlins) -> a good DD gun that works at 100% R&D stock -> fish for traits -> start on custom gear</blockquote>
cargo-handlers
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