Drilldown: ITEMTrait
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Choose a table:
- ITEMASDIC (24)
- ITEMCrew (179)
- ITEMDirector (218)
- ITEMDiveBomberAircraft (18)
- ITEMFighterAircraft (13)
- ITEMNavalGun (572)
- ITEMQuarterdeck (77)
- ITEMRDF (8)
- ITEMRangekeeper (128)
- ITEMScoutAircraft (34)
- ITEMTorpedo (134)
- ITEMTorpedoBomberAircraft (11)
- ITEMTrait (4280)
- ITEMVesture (887)
- JOINBelleAircraftCount (147)
- JOINLightBatteryCount (147)
- JOINMainBatteryCount (572)
- JOINMainBatteryDetails (571)
- JOINNation (11)
- JOINTorpedoBattery (147)
- JOINVestureMap (7)
- MAINBelle (156)
- MAINMap (149)
- MAINMorgana (28)
- MISCBelleStockStats (190)
- MISCTombstoneQuotes (169)
- MISC BelleMoreInfo (169)
- STATAircraftType (4)
- STATBatteryType (4)
- STATFaction (4)
- STATGunPosition (3)
- STATMapType (3)
- STATResource (18)
- STATShipType (13)
- STATVestureEffects (419)
- STATVestureType (6)
- STATWeather (21)
- STORYStoryName (5)
Use the filters below to narrow your results.
TXT TraitName:
TXT TraitID:
TXT TraitEffectsList:
[BoD] Relations%0.990 (22) ·
[BoD] Relations%1.010 (20) ·
[Ship] Repair Time%1.010 (16) ·
Equipment Cost%1.010 (15) ·
[BoD] Relations%0.980 (15) ·
Crit Defense: Mount %1.010 (14) ·
Equipment Weight%1.050 (13) ·
Crit Defense: Mount %1.020 (13) ·
Crit Defense: Mount %1.030 (13) ·
Rate of Fire%1.010 (13) ·
[Ship] Crit Defense%0.990 (12) ·
Equipment Weight%0.990 (12) ·
Fatigue%1.460 (12) ·
Equipment Weight%1.010 (12) ·
Rate of Fire%0.980 (12) ·
Equipment Weight%0.930 (11) ·
Equipment Weight%1.020 (11)
Showing below up to 250 results in range #1 to #250.
C
- Cargo:A-Scope I-RDF
- Cargo:A-Scope II-RDF
- Cargo:Ace Dive Bomber Crew I-Aircraft
- Cargo:Ace Dive Bomber Crew II-Aircraft
- Cargo:Ace Dive Bomber Crew III-Aircraft
- Cargo:Ace Dive Bomber Crew IV-Aircraft
- Cargo:Ace Fighter Crew I-Aircraft
- Cargo:Ace Fighter Crew II-Aircraft
- Cargo:Ace Fighter Crew III-Aircraft
- Cargo:Ace Fighter Crew IV-Aircraft
- Cargo:Ace Scout Crew I-Aircraft
- Cargo:Ace Scout Crew II-Aircraft
- Cargo:Ace Scout Crew III-Aircraft
- Cargo:Ace Scout Crew IV-Aircraft
- Cargo:Ace Torpedo Bomber Crew I-Aircraft
- Cargo:Ace Torpedo Bomber Crew II-Aircraft
- Cargo:Ace Torpedo Bomber Crew III-Aircraft
- Cargo:Ace Torpedo Bomber Crew IV-Aircraft
- Cargo:Advanced Plot I-Rangekeeper
- Cargo:Advanced Plot II-Rangekeeper
- Cargo:Aggressive-Gunnery
- Cargo:Anti-Vibration Mount I-Director
- Cargo:Anti-Vibration Mount II-Director
- Cargo:Anti-Vibration Mount III-Director
- Cargo:Anti-Vibration Mount IV-Director
- Cargo:Anti-Vibration Mount V-Director
- Cargo:Artisanal I-Aircraft
- Cargo:Artisanal I-Rangekeeper
- Cargo:Athletic Superstar-Specialist
- Cargo:Attentive Design I-Naval Rifle
- Cargo:Attentive Design II-bis-Naval Rifle
- Cargo:Attentive Design II-Naval Rifle
- Cargo:Attentive Design II-quater-Naval Rifle
- Cargo:Attentive Design II-quinquiens-Naval Rifle
- Cargo:Attentive Design II-ter-Naval Rifle
- Cargo:Attentive Design III-quater-Naval Rifle
- Cargo:Attentive Design III-quinquiens-Naval Rifle
- Cargo:Attentive Design III-ter-Naval Rifle
- Cargo:Back-Laying I-Director
- Cargo:Baleful Aim I-Naval Rifle
- Cargo:Belle-Obsessed-Mascot
- Cargo:Belligerent-Special Duty
- Cargo:Bloated Drums I-Quarterdeck
- Cargo:Braggadocio-Gunnery
- Cargo:Bridge Controls I-ASDIC
- Cargo:Bridge Controls II-ASDIC
- Cargo:Bruiser-Gunnery
- Cargo:Bully-Mascot
- Cargo:Careless-Engineering
- Cargo:Careless-Mascot
- Cargo:Chancy Shortcuts I-Naval Rifle
- Cargo:Chancy Shortcuts II-Naval Rifle
- Cargo:Chancy Shortcuts III-Naval Rifle
- Cargo:Chancy Shortcuts IV-Naval Rifle
- Cargo:Chancy Shortcuts V-Naval Rifle
- Cargo:Cheerfully Unrepentant-Supply
- Cargo:Clear Plots I-Rangekeeper
- Cargo:Clear Specifications I-Rangekeeper
- Cargo:Clear Specifications II-Rangekeeper
- Cargo:Combat Tested I-Aircraft
- Cargo:Combat Tested II-Aircraft
- Cargo:Commercial Origin I-ASDIC
- Cargo:Commercial Origin II-ASDIC
- Cargo:Complacent-Special Duty
- Cargo:Complex Construction I-Rangekeeper
- Cargo:Complex Maintenance I-Torpedo
- Cargo:Condensation Issues I-Director
- Cargo:Considerable Manual Entry I-Rangekeeper
- Cargo:Corrosion Issues I-ASDIC
- Cargo:Corrosion Issues I-Torpedo
- Cargo:Costly Quarterdeck I-Quarterdeck
- Cargo:Cramped Design I-bis-Naval Rifle
- Cargo:Cramped Design I-Naval Rifle
- Cargo:Cramped Design I-quater-Naval Rifle
- Cargo:Cramped Design I-ter-Naval Rifle
- Cargo:Cramped Design II-bis-Naval Rifle
- Cargo:Cramped Design II-ter-Naval Rifle
- Cargo:Cramped Design III-bis-Naval Rifle
- Cargo:Cramped Design III-sexiens-Naval Rifle
- Cargo:Cramped Design III-ter-Naval Rifle
- Cargo:Cramped I-Rangekeeper
- Cargo:Creature of Habit-Mascot
- Cargo:Culture of Secrecy I-RDF
- Cargo:Dangerous Drill I-bis-Naval Rifle
- Cargo:Dangerous Drill I-Naval Rifle
- Cargo:Dangerous Drill II-Naval Rifle
- Cargo:Dangerous Drill III-Naval Rifle
- Cargo:Dangerous Drill IV-Naval Rifle
- Cargo:Dangerous Flash Safety I-Naval Rifle
- Cargo:Dangerous Flash Safety II-Naval Rifle
- Cargo:Dangerous Stall I-Aircraft
- Cargo:Dangerous Supply I-bis-Naval Rifle
- Cargo:Dangerous Supply I-Naval Rifle
- Cargo:Dangerous Supply I-ter-Naval Rifle
- Cargo:Dangerous Supply II-bis-Naval Rifle
- Cargo:Dangerous Supply II-Naval Rifle
- Cargo:Dangerous Supply III-bis-Naval Rifle
- Cargo:Dangerous Supply III-Naval Rifle
- Cargo:Decent Layout I-Rangekeeper
- Cargo:Decent Pistol I-Quarterdeck
- Cargo:Decent Pistol II-Quarterdeck
- Cargo:Deficient Magazine Supply I-Naval Rifle
- Cargo:Deficient Pressure Mechanism I-Quarterdeck
- Cargo:Deficient Streamlining I-Quarterdeck
- Cargo:Deficient Streamlining II-Quarterdeck
- Cargo:Delay Coil I-bis-Naval Rifle
- Cargo:Delay Coil I-Naval Rifle
- Cargo:Density Issues I-Quarterdeck
- Cargo:Density Issues II-Quarterdeck
- Cargo:Dependent Rotation I-RDF
- Cargo:Dependent Rotation II-RDF
- Cargo:Dependent Rotation III-RDF
- Cargo:Dependent Rotation IV-RDF
- Cargo:Difficult Supply I-ASDIC
- Cargo:Difficult Supply II-ASDIC
- Cargo:Difficult to Maintain I-Aircraft
- Cargo:Difficult to Maintain I-ASDIC
- Cargo:Difficult to Maintain II-Aircraft
- Cargo:Dignified-Gunnery
- Cargo:Dignified-Mascot
- Cargo:Director Trainer-Gunnery
- Cargo:Diseased Distorions I-Quarterdeck
- Cargo:Diseased Distorions II-Quarterdeck
- Cargo:Distance Finder I-ASDIC
- Cargo:Doctrinal Issues I-Torpedo
- Cargo:Doctrinal Issues II-Torpedo
- Cargo:Doctrinal Issues III-Torpedo
- Cargo:Dreadnought Redesign I-Naval Rifle
- Cargo:Dreadnought Redesign II-Naval Rifle
- Cargo:Easily Confused-Mascot
- Cargo:Easy Maintenance I-Torpedo
- Cargo:Easy Maintenance II-Torpedo
- Cargo:Easy to Adjust I-Rangekeeper
- Cargo:Efficient Density I-Quarterdeck
- Cargo:Efficient Design I-Torpedo
- Cargo:Enhanced Rangetaking I-Director
- Cargo:Enhanced Rangetaking II-Director
- Cargo:Entertaining-Supply
- Cargo:Error-Prone I-Rangekeeper
- Cargo:Error-Prone II-Rangekeeper
- Cargo:Esprit de Corps-Artificer
- Cargo:Excitable-Mascot
- Cargo:Expensive I-Director
- Cargo:Experienced Spotting Party I-Aircraft
- Cargo:Experienced Spotting Party II-Aircraft
- Cargo:Experienced Spotting Party III-Aircraft
- Cargo:Experienced Spotting Party IV-Aircraft
- Cargo:Experimental Design I-Naval Rifle
- Cargo:Experimental Design II-Naval Rifle
- Cargo:Fine Ship Handler-Special Duty
- Cargo:Fixed Landing Gear I-Aircraft
- Cargo:Fixed Landing Gear II-Aircraft
- Cargo:Fixed Landing Gear III-Aircraft
- Cargo:Fixed Landing Gear IV-Aircraft
- Cargo:Fixed Landing Gear V-Aircraft
- Cargo:Fixed Wings I-Aircraft
- Cargo:Fixed Wings II-Aircraft
- Cargo:Focused-Artificer
- Cargo:Folding Wingtips I-Aircraft
- Cargo:Follow the Pointer I-Rangekeeper
- Cargo:Food Thief-Special Duty
- Cargo:Fragile Design I-Naval Rifle
- Cargo:Fragile I-Aircraft
- Cargo:Frequently Ill-Engineering
- Cargo:Generalist Manufacturing I-Director
- Cargo:Generalist Manufacturing II-Director
- Cargo:Generalist Manufacturing III-Director
- Cargo:Generally Manual Supply I-bis-Naval Rifle
- Cargo:Generally Manual Supply I-Naval Rifle
- Cargo:Generally Manual Supply II-Naval Rifle
- Cargo:Generally Manual Supply III-bis-Naval Rifle
- Cargo:Generally Manual Supply III-Naval Rifle
- Cargo:Gentlemen-Gunnery
- Cargo:Gieves Uniform-Gunnery
- Cargo:Glare Issues I-Director
- Cargo:Gold Bug-Specialist
- Cargo:Good Accuracy I-Director
- Cargo:Good Accuracy II-Director
- Cargo:Good Communication I-ASDIC
- Cargo:Good Control I-Aircraft
- Cargo:Good Control II-Aircraft
- Cargo:Good Control III-Aircraft
- Cargo:Good Dive Brakes I-Aircraft
- Cargo:Good Dive Brakes II-Aircraft
- Cargo:Good Dome Position II-ASDIC
- Cargo:Good Handling I-Aircraft
- Cargo:Good Insulation I-ASDIC
- Cargo:Good Insulation II-ASDIC
- Cargo:Good Night Combat Station I-Director
- Cargo:Good Night Combat Station II-Director
- Cargo:Good Night Combat Station III-Director
- Cargo:Good Night Combat Station IV-Director
- Cargo:Good Night Combat Station V-Director
- Cargo:Good Plot I-Rangekeeper
- Cargo:Good Plot II-Rangekeeper
- Cargo:Good Radio I-Aircraft
- Cargo:Good Radio II-Aircraft
- Cargo:Good Self-Control-Gunnery
- Cargo:Good Sound Transparency I-ASDIC
- Cargo:Good Spotter-Artificer
- Cargo:Good Structural Strength I-Aircraft
- Cargo:Good Supply I-Aircraft
- Cargo:Good Supply I-Naval Rifle
- Cargo:Good Supply II-Aircraft
- Cargo:Good Supply II-Naval Rifle
- Cargo:Good Supply III-Aircraft
- Cargo:Goofy-Mascot
- Cargo:Gourmet Cook-Supply
- Cargo:Great Depression Enlistee-Gunnery
- Cargo:Great Plot I-Rangekeeper
- Cargo:Great Plot II-Rangekeeper
- Cargo:Great War Design I-Torpedo
- Cargo:Gunlayers' Load I-Naval Rifle
- Cargo:Gunlayers' Load II-bis-Naval Rifle
- Cargo:Gunlayers' Load II-Naval Rifle
- Cargo:Gunlayers' Load III-bis-Naval Rifle
- Cargo:Gunlayers' Load III-Naval Rifle
- Cargo:Gunlayers' Load IV-Naval Rifle
- Cargo:Gyro-Stabilized I-Director
- Cargo:Gyro-Stabilized II-Director
- Cargo:Gyro-Stabilized III-Director
- Cargo:Gyroscopically Stabilized Sight I-Director
- Cargo:Gyroscopically Stabilized Sight II-Director
- Cargo:Gyroscopically Stabilized Sight III-Director
- Cargo:Gyroscopically Stabilized Sight IV-Director
- Cargo:HA Preference I-bis-Naval Rifle
- Cargo:HA Preference I-Naval Rifle
- Cargo:Half-Feral-Mascot
- Cargo:Harsh Testing I-Naval Rifle
- Cargo:Healthy-Gunnery
- Cargo:Healthy-Mascot
- Cargo:Heavily Manual Supply I-bis-Naval Rifle
- Cargo:Heavily Manual Supply I-Naval Rifle
- Cargo:Heavily Manual Supply II-bis-Naval Rifle
- Cargo:Heavily Manual Supply II-Naval Rifle
- Cargo:Heavily Manual Supply III-bis-Naval Rifle
- Cargo:Heavily Manual Supply III-Naval Rifle
- Cargo:Heavy Design I-Naval Rifle
- Cargo:Heavy Vibrations I-Director
- Cargo:High Data Dependencies I-Director
- Cargo:High Data Dependencies II-Director
- Cargo:High Mechanical Accuracy I-Rangekeeper
- Cargo:High Speed Handling Issues I-Aircraft
- Cargo:High Trunnions I-bis-Naval Rifle
- Cargo:High Trunnions I-Naval Rifle
- Cargo:High Trunnions II-Naval Rifle
- Cargo:High Trunnions III-Naval Rifle
- Cargo:High Trunnions IV-Naval Rifle
- Cargo:Highly Manual Supply I-bis-Naval Rifle
- Cargo:Highly Manual Supply I-Naval Rifle

